Trap
CounterMajespecter Tempest
Archetype:
Majespecter
View:
3635
When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.
Majespecter Tempest — Power Evaluation
Final Score: 67 ± 5 · Confidence: Medium
- Intrinsic: 66 · Deck: 67 · Meta: provisional
- Primary role: Negation/Interaction · Secondary: Removal
Why it scores here
Majespecter Tempest is a reliable negation trap that converts its interaction into 2-for-1 resource value when it successfully negates a summon or effect and destroys the targeted card. Its strength lies in its broad negation scope covering both summons and effects, combined with abundant tribute sources in WIND Spellcaster-focused decks where it maintains 100% inclusion in Majespecter builds and 75% in Dracoslayer. However, its purely reactive trap timing, complete inability to generate offensive value or extend combos, and zero material utility ceiling its power—it is a high-quality defensive control tool rather than a game-defining piece.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Very accessible in WIND Spellcaster decks with 98% co-deck rate alongside Majespecter monsters that provide abundant tributes (verified from top partners). |
| Combo & Conversion | 18 | Purely defensive negation trap that generates zero offensive board value; no combo appearances recorded in database (observed data_gap). |
| Resource Economy | 58 | Trades one trap card plus one tribute for negating one summon or effect and destroying the card, achieving roughly 2-for-1 value when it resolves successfully (inferred from card text). |
| Effect & Interaction | 78 | Negates both special summons and monster effect activations with dual disruption coverage, destroying the negated card for hard removal not subject to recovery (verified from card text). |
| Material Utility | 8 | Trap Cards cannot serve as material for any summon and provide no mechanical utility as a body or resource (verified from card type). |
| Resilience & Flexibility | 54 | Survives negation of its own activation allowing the play to be interrupted; fires multiple times per turn as no OPT clause is present; vulnerable to trap destruction before activation (inferred from card mechanics). |
| Deck-Building Efficiency | 82 | Minimal slot cost with no deck locks, garnet risk, or building restrictions; cleanly splashable across 29 archetypes confirmed by consistent 1.2 average copies and 100% Majespecter inclusion (observed from deck data). |
Calculation
Weight profile: Primary role: Negation/Interaction. Intrinsic ≈ 66, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Strong dual negation covering both summons and effects with hard destruction on resolution
- Abundant tribute sources in primary homes ensuring consistent activation in Majespecter and Dracoslayer
- Exceptionally high inclusion across 29 distinct archetypes with 100% adoption in Majespecter and 75% in Dracoslayer
- Clean splashable include with zero deck-building cost or self-locking effects
- Can respond to multiple plays per turn providing consistent turn-long disruption
Weaknesses
- Requires available WIND Spellcaster tribute making it inaccessible in non-Spellcaster decks
- Reactive trap timing slower than preemptive negation effects
- Zero offensive value generation or combo extension capacity
- Cannot serve as material for any summon making it a dead body in all zones
- Vulnerable to trap destruction before activation or hand traps that negate its activation
Counters / choke points
- Hand traps negating trap activation (Ash Blossom & Joyous Spring, Infinite Impermanence)
- Decks running few or no WIND Spellcaster monsters making tribute cost prohibitive
- Backrow removal effects (Ancient Fairy Dragon, Cosmic Cyclone, Harpie's Feather Duster)
Best use
Going-second control and disruption engine. Decks: Majespecter, Dracoslayer, Windwitch. Suggested copies: 1.
Evidence & gaps
- Verified: Negates special summons or monster effect activations upon activation (card text); Requires tributing one WIND Spellcaster-Type monster as cost (card text); Destroys the negated card if negation resolves (card text); Appears in 400 matched decks across 29 total archetypes (deck stats); 100% inclusion rate in both Majespecter deck variants (usage statistics); 75% inclusion in Dracoslayer and 66.7% in Dinomist (usage statistics)
- Observed: 98% co-deck rate with Majespecter Raccoon-Bunbuku and 97% with core Majespecter monsters (top partners); Average 1.2 copies per deck with distribution of 331 one-copy, 60 two-copy, 9 three-copy (copies per deck); 85.8% of decks run it in format 7 indicating primary competitive format home (formats); Consistent secondary home in Windwitch (2.8%), Vaylantz (1.8%), and several tech archetypes (archetypes list)
- Inferred: WIND Spellcaster requirement restricts accessibility outside primary homes (text constraint analysis); Trap timing inherent to Counter Trap type makes it reactive rather than proactive (trap mechanics); No OPT clause in text allows multiple activations per turn enhancing turn-long disruption (card text analysis); Destruction effect is hard removal not subject to recovery unlike soft negation (rules mechanics)
- Data gaps: No combo database records (0 appearances); combo_conversion scored from text analysis only, expected for trap cards No banlist status token provided; assumed legal at 3 copies in all listed formats No dated metagame sample supplied; meta power remains null and provisional No ruling documentation; card text clarity assumed from straightforward negation and destruction language






