Majespecter Tempest
Trap Counter

Majespecter Tempest

  • Archetype:
  • Majespecter

  • View:
  • 3635




When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 6, 2026
67± 5/ 100
Power Score
Intrinsic 66
Deck 67

Majespecter Tempest — Power Evaluation

Final Score: 67 ± 5 · Confidence: Medium

  • Intrinsic: 66 · Deck: 67 · Meta: provisional
  • Primary role: Negation/Interaction · Secondary: Removal

Why it scores here

Majespecter Tempest is a reliable negation trap that converts its interaction into 2-for-1 resource value when it successfully negates a summon or effect and destroys the targeted card. Its strength lies in its broad negation scope covering both summons and effects, combined with abundant tribute sources in WIND Spellcaster-focused decks where it maintains 100% inclusion in Majespecter builds and 75% in Dracoslayer. However, its purely reactive trap timing, complete inability to generate offensive value or extend combos, and zero material utility ceiling its power—it is a high-quality defensive control tool rather than a game-defining piece.

Axis scores

Axis Score Evidence
Accessibility 72 Very accessible in WIND Spellcaster decks with 98% co-deck rate alongside Majespecter monsters that provide abundant tributes (verified from top partners).
Combo & Conversion 18 Purely defensive negation trap that generates zero offensive board value; no combo appearances recorded in database (observed data_gap).
Resource Economy 58 Trades one trap card plus one tribute for negating one summon or effect and destroying the card, achieving roughly 2-for-1 value when it resolves successfully (inferred from card text).
Effect & Interaction 78 Negates both special summons and monster effect activations with dual disruption coverage, destroying the negated card for hard removal not subject to recovery (verified from card text).
Material Utility 8 Trap Cards cannot serve as material for any summon and provide no mechanical utility as a body or resource (verified from card type).
Resilience & Flexibility 54 Survives negation of its own activation allowing the play to be interrupted; fires multiple times per turn as no OPT clause is present; vulnerable to trap destruction before activation (inferred from card mechanics).
Deck-Building Efficiency 82 Minimal slot cost with no deck locks, garnet risk, or building restrictions; cleanly splashable across 29 archetypes confirmed by consistent 1.2 average copies and 100% Majespecter inclusion (observed from deck data).

Calculation

Weight profile: Primary role: Negation/Interaction. Intrinsic ≈ 66, Deck ≈ 67, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Strong dual negation covering both summons and effects with hard destruction on resolution
  • Abundant tribute sources in primary homes ensuring consistent activation in Majespecter and Dracoslayer
  • Exceptionally high inclusion across 29 distinct archetypes with 100% adoption in Majespecter and 75% in Dracoslayer
  • Clean splashable include with zero deck-building cost or self-locking effects
  • Can respond to multiple plays per turn providing consistent turn-long disruption

Weaknesses

  • Requires available WIND Spellcaster tribute making it inaccessible in non-Spellcaster decks
  • Reactive trap timing slower than preemptive negation effects
  • Zero offensive value generation or combo extension capacity
  • Cannot serve as material for any summon making it a dead body in all zones
  • Vulnerable to trap destruction before activation or hand traps that negate its activation

Counters / choke points

  • Hand traps negating trap activation (Ash Blossom & Joyous Spring, Infinite Impermanence)
  • Decks running few or no WIND Spellcaster monsters making tribute cost prohibitive
  • Backrow removal effects (Ancient Fairy Dragon, Cosmic Cyclone, Harpie's Feather Duster)

Best use

Going-second control and disruption engine. Decks: Majespecter, Dracoslayer, Windwitch. Suggested copies: 1.

Evidence & gaps

  • Verified: Negates special summons or monster effect activations upon activation (card text); Requires tributing one WIND Spellcaster-Type monster as cost (card text); Destroys the negated card if negation resolves (card text); Appears in 400 matched decks across 29 total archetypes (deck stats); 100% inclusion rate in both Majespecter deck variants (usage statistics); 75% inclusion in Dracoslayer and 66.7% in Dinomist (usage statistics)
  • Observed: 98% co-deck rate with Majespecter Raccoon-Bunbuku and 97% with core Majespecter monsters (top partners); Average 1.2 copies per deck with distribution of 331 one-copy, 60 two-copy, 9 three-copy (copies per deck); 85.8% of decks run it in format 7 indicating primary competitive format home (formats); Consistent secondary home in Windwitch (2.8%), Vaylantz (1.8%), and several tech archetypes (archetypes list)
  • Inferred: WIND Spellcaster requirement restricts accessibility outside primary homes (text constraint analysis); Trap timing inherent to Counter Trap type makes it reactive rather than proactive (trap mechanics); No OPT clause in text allows multiple activations per turn enhancing turn-long disruption (card text analysis); Destruction effect is hard removal not subject to recovery unlike soft negation (rules mechanics)
  • Data gaps: No combo database records (0 appearances); combo_conversion scored from text analysis only, expected for trap cards No banlist status token provided; assumed legal at 3 copies in all listed formats No dated metagame sample supplied; meta power remains null and provisional No ruling documentation; card text clarity assumed from straightforward negation and destruction language











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